

Then these games eventually devolve into acts of trial and error.īut System Shock 2 is smart. Yes, it is scary to be hunted by a monster you can't fight.until they kill you a few times. One of the most frustrating developments of the modern horror game made in the mode of Amnesia and Alien: Isolation is that they tip too far in the direction of powerlessness. But you always have the means to fight back, even if it's just with your wrench. You spend a fair amount of time in System Shock 2 feeling powerless, running low on supplies as wails of beasts and the grind of dangerous robots can be heard around the corner. What kind of person would you yearn to be in a horror movie? The man or woman who hacks their way out of every situation? Who sneaks from desk to desk, sticking to the shadows to avoid beasts of the night? Wanna go all Schwarzenegger? These are all valid options in System Shock 2 and years later, the game's design flexibility stands up to fellow heavy hitter immersive sims like Dishonored and even Deus Ex. These mods are essentially skill tree currency and let you craft how you play the game. As you explore the Von Braun, the space ship that System Shock 2 takes place in, you come across body modifications that grant you special powers. I think it's the only horror game I've ever played that's struck the perfect balance between giving a player power to survive a nightmare situation while also making them feel fragile. System Shock 2 is a revolution of a game and my favorite work of horror except for Ridley Scott's Alien. Horrific mutants roaming hallways with metal pipes, ready to beat anyone they come across to death. A maniacal artificial intelligence run amok. Be sure to come back next week on Wednesday at noon CST for #2Ī creepy spaceship adrift in space. Feel free to leave comments below and thanks for reading. This week we’re going to be talking about my #3 pick: System Shock 2. You can read all about the origins, as well as the beginning of the series, here. I currently putting together a series of deep dives into my ten favorite games of all time. Hello, Javy Gwaltney here, Associate Editor for Game Informer.
